# Dustlayer

Retro means old but cool.

I grew up with the Commodore C64 but was never able to master the machine. I was young, I wanted to play the latest games and let other people do the pioneer work on exploring this incredible hardware. Today I have better skills to catch up on what it takes to code the C64. I will share what I learn along the way. Enjoy the trip to the past!

# Tutorials

These are published tutorials on dustlayer.com. The tutorials sometime come with example code which can be downloaded using DUST or you clone the code from my github repository. The appropriate link is provided with each tutorial.

Tutorials Articles
Episode 3-9: Greetings, Acknowledgments and Links
about 11 years ago
Episode 3-8: If the SID doesn't fit, use a bigger Hammer
about 11 years ago
Epsiode 3-7 - Creating Pseudo Timers for Color Cycle
about 11 years ago
Episode 3-6: Custom Character Sets - Hello CharPad
about 11 years ago
Episode 3-5: Taking Command of the Ship Controls
about 11 years ago
Episode 3-4: Flying the Space Ship off Course
about 11 years ago
Episode 3-3: Loading Shapes and grasping Symbols
about 11 years ago
Episode 3-2: Creating the Shapes - Hello SpritePad
about 11 years ago
Episode 3-1: Spritro - an Intro with a Sprite
about 11 years ago
Episode 2-5: Understanding and including music
about 11 years ago
Episode 2-4: Effects using a table of data
about 11 years ago
Episode 2-3: Did I interrupt you?
about 11 years ago
Episode 2-2: Writing to the C64 Screen
about 11 years ago
Episode 2-1: Let's compile and run C64 code
about 11 years ago
Episode 1-2: Working without DUST environment
about 11 years ago
Episode 1-1: Introduction to DUST - the Mac tool for C64 development
about 11 years ago